Hey, I'm
Nicolas
CS student at Laurentian University, graduating Fall 2027 and active developer on LIMRL. I build things using modern tools, frameworks, and languages — from full-stack web apps and computer vision systems to a C++ raycaster engine and an in-progress Godot game. Fast learner, hands-on builder, ready to contribute from day one.
About Me
I'm a Computer Science student at Laurentian University in Ontario, Canada, graduating Fall 2027. What sets me apart from other students isn't just knowing multiple languages — it's that I write code I genuinely understand, inside and out.
My projects span the full breadth of software development: full-stack web applications in PHP and JavaScript, computer vision systems with OpenCV, a pseudo-3D raycaster engine built from scratch in C++, and an original game currently in development with Godot 4. I don't just follow tutorials — I build things that work.
I'm also an active developer on LIMRL (Laurentian's intelligent mobile robotics lab), where I develop computer vision systems and apply code in hardware-meets-software environments under real competition pressure — the kind of experience that goes well beyond the classroom.
I'm entering the industry eager to learn fast, contribute immediately, and keep growing. If you need a developer who can adapt to any codebase and ship real work, let's talk.
Skills & Tools
Languages
Frameworks & Runtimes
Web & Markup
DevOps & Infra
Tools & Engines
Projects
LIMRL — Robotics Team
Active developer on Laurentian University's Intelligent Mobile Robotics Lab team. My focus is computer vision for autonomous navigation — writing the systems that let robots perceive their environment and complete tasks without human input.
E-Commerce Web Store
Full-stack e-commerce web store built with Nuxt 4, Supabase for auth and database, and Stripe for payment processing — covering the complete customer journey from browsing to checkout.
Sweepstakes Platform
Web app for running sweepstakes competitions with user registration, entry validation, randomised winner selection, and a full admin dashboard. Built with Nuxt 4, Supabase, and Stripe.
Raycaster Engine
Pseudo-3D raycasting engine written in C++ from scratch — ray casting, wall rendering, and real-time movement with no game engine. Inspired by Wolfenstein 3D.
Godot Game
Multiplayer car-bashing party game built on a custom fork of Godot 4, featuring our own rollback netcode for smooth physics-based chaos. Inspired by Rocket League and Overwatch network design.
Get in Touch
Let's build something great together
Whether you're a recruiter, a fellow developer, or have a project in mind — I'm actively looking for my first industry role and I'd love to connect.